beginscendatascript;
//Items//
begindefineitem 450;
	clear;
	it_name = "Potion";
	it_full_name = "Rejuvenation Potion";
	it_charges = 1;
	it_value = 500;
	it_weight = 6;	
	it_magic = 1;
	it_variety = 7;
	it_ability_1 = 200;
	it_ability_str_1 = 50;
	it_ability_2 = 201;
	it_ability_str_2 = 5;
	it_floor_which_sheet = 1043;
	it_floor_which_icon = 7;
	it_inventory_icon = 6;
	it_icon_adjust = 1;
begindefineitem 451;
	clear;
	it_name = "Journal";
	it_full_name = "Journal";
	it_floor_which_sheet = 1032;
	it_floor_which_icon = 0;
	it_inventory_icon = 1;
	it_variety = 21;
	it_value = 0;
	it_weight = 5;
	it_identified = 1;
	it_ability_1 = 207;
	it_ability_str_1 = 10;
	it_special_class = 1;
begindefineitem 452;
	clear;
	it_name = "Certificate";
	it_full_name = "Certificate of Deposit";
	it_floor_which_sheet = 1045;
	it_floor_which_icon = 1;
	it_inventory_icon = 0;
	it_variety = 21;
	it_value = 15000;
	it_weight = 5;
	it_identified = 1;
	it_special_class = 9;
begindefineitem 453;
	clear;
	it_name = "Trident";
	it_full_name = "Swamp Folk Trident";
	it_floor_which_sheet = 1024;
	it_floor_which_icon = 4;
	it_inventory_icon = 3;
	it_variety = 1;
	it_weapon_skill_used = 5;
	it_weight = 130;
	it_value = 800;
	it_damage_per_level = 6;
	it_bonus = 6;
	it_icon_adjust = 16;
begindefineitem 454;
	clear;
	it_name = "Trident";
	it_full_name = "Glup's Trident";
	it_floor_which_sheet = 1024;
	it_floor_which_icon = 4;
	it_inventory_icon = 3;
	it_variety = 1;
	it_weapon_skill_used = 5;
	it_weight = 150;
	it_value = 2500;
	it_damage_per_level = 7;
	it_bonus = 5;
	it_magic = 1;
	it_ability_1 = 21;
	it_ability_str_1 = 4;
	it_ability_2 = 50;
	it_ability_str_2 = 5;
	it_ability_3 = 72;
	it_ability_str_3 = 50;
	it_icon_adjust = 4;
begindefineitem 455;
	clear;
	it_name = "Armor";
	it_full_name = "Lizard-skin Jerkin";
	it_floor_which_sheet = 1037;
	it_floor_which_icon = 6;
	it_inventory_icon = 7;
	it_variety = 13;
	it_weight = 450;
	it_value = 900;
	it_encumbrance = 1;
	it_protection = 15;
	it_bonus = 15;
	it_ability_1 = 17;
	it_ability_str_1 = 5;
	it_ability_3 = 83;
	it_ability_str_3 = 5;
begindefineitem 456;
	clear;
	it_name = "Note";
	it_full_name = "Note";
	it_floor_which_sheet = 1014;
	it_floor_which_icon = 5;
	it_inventory_icon = 6;
	it_variety = 21;
	it_value = 0;
	it_weight = 5;
	it_identified = 1;
	it_ability_1 = 207;
	it_ability_str_1 = 11;
	it_special_class = 1;
begindefineitem 457;
	clear;
	it_name = "Blade";
	it_full_name = "Magician's Edge";
	it_floor_which_sheet = 1024;
	it_floor_which_icon = 2;
	it_inventory_icon = 1;
	it_variety = 1;
	it_weapon_skill_used = 4;
	it_weight = 130;
	it_value = 1600;
	it_damage_per_level = 4;
	it_bonus = 19;
	it_magic = 1;
	it_ability_1 = 28;
	it_ability_str_1 = 4;
	it_ability_2 = 50;
	it_ability_str_2 = 4;
	it_icon_adjust = 64;

begindefineitem 458;
	clear;
	it_name = "Hat";
	it_full_name = "Conjurer's Cap";
	it_floor_which_sheet = 1040;
	it_floor_which_icon = 7;
	it_inventory_icon = 6;
	it_variety = 14;
	it_protection = 1;
	it_weight = 50;
	it_value = 800;
	it_bonus = 1;
	it_magic = 1;
	it_ability_1 = 57;
	it_ability_str_1 = 4;
	it_ability_2 = 58;
	it_ability_str_2 = 4;
	it_icon_adjust = 17;

begindefineitem 459;
	clear;
	it_name = "Robes";
	it_full_name = "Conjurer's Cape";
	it_floor_which_sheet = 1040;
	it_floor_which_icon = 5;
	it_inventory_icon = 4;
	it_variety = 13;
	it_protection = 3;
	it_weight = 50;
	it_value = 1000;
	it_bonus = 1;
	it_magic = 1;
	it_ability_1 = 12;
	it_ability_str_1 = 3;
	it_ability_2 = 3;
	it_ability_str_2 = 3;
	it_ability_3 = 55;
	it_ability_str_3 = 2;
	it_icon_adjust = 17;

begindefineitem 460;
	clear;
	it_name = "Gem";
	it_full_name = "Void gem";
	it_floor_which_sheet = 1038;
	it_floor_which_icon = 6;
	it_inventory_icon = 7;
	it_variety = 7;
	it_weight = 30;
	it_value = 300;
	it_magic = 1;
	it_ability_1 = 209;
	it_ability_str_1 = 30;
	it_charges = 1;
	it_icon_adjust = 18;

begindefineitem 461;
	clear;
	it_name = "Cloak";
	it_full_name = "Camouflage Suit";
	it_floor_which_sheet = 1002;
	it_floor_which_icon = 7;
	it_inventory_icon = 8;
	it_variety = 17;
	it_protection = 5;
	it_weight = 50;
	it_value = 400;
	it_bonus = 2;
	it_magic = 0;
	it_ability_1 = 17;
	it_ability_str_1 = 3;
	it_ability_2 = 59;
	it_ability_str_2 = 3;
	it_icon_adjust = 17;

begindefineitem 462;
	clear;
	it_name = "Lancet";
	it_full_name = "Steel Lancet";
	it_floor_which_sheet = 1038;
	it_floor_which_icon = 9;
	it_inventory_icon = 8;
	it_variety = 5;
	it_weapon_skill_used = 7;
	it_missile_anim_type = 0;
	it_weight = 70;
	it_charges = 5;
	it_value = 45;
	it_damage_per_level = 6;
	it_bonus = 5;
	it_ability_1 = 52;
	it_ability_str_1 = 4;
	it_ability_2 = 73;
	it_ability_str_2 = 25;
	it_icon_adjust = 19;

begindefineitem 463;
	clear;
	it_name = "Lustrous Mail";
	it_full_name = "Adamantine Mail";
	it_floor_which_sheet = 1037;
	it_floor_which_icon = 8;
	it_inventory_icon = 9;
	it_variety = 13;
	it_encumbrance = 3;
	it_weight = 400;
	it_value = 2000;
	it_protection = 30;
	it_bonus = 15;
	it_ability_1 = 54;
	it_ability_str_1 = 4;
	it_ability_2 = 61;
	it_ability_str_2 = 1;

//Creatures//
begindefinecreature 7;
	clear;
	cr_name = "Dilecia";
	cr_level = 14;
	cr_what_stat_adjust 0 = 1;
	cr_amount_stat_adjust 0 = 8;
	cr_what_stat_adjust 1 = 11;
	cr_amount_stat_adjust 1 = 15;
	cr_start_item 0 = 23;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 213;
	cr_start_item_chance 1 = 25;
	cr_start_item 2 = 207;
	cr_start_item_chance 2 = 25;
	cr_start_item 3 = 212;
	cr_start_item_chance 3 = 25;
	cr_start_item 4 = 210;
	cr_start_item_chance 4 = 25;
	cr_hp_bonus = 25;
	cr_default_attitude = 2;
	cr_species = 1;
	cr_natural_armor = 20;
	cr_which_sheet = 1560;
	cr_immunities 0 = 50;
	cr_immunities 1 = 50;
	cr_immunities 2 = 50;
	cr_small_or_large_template = 1;
	cr_summon_class = -1;

begindefinecreature 8;
	clear;
	cr_name = "Kiss scene";
	cr_level = 40;
	cr_which_sheet = 525;
	cr_summon_class = -1;
	cr_small_or_large_template = 1;

begindefinecreature 14;
	clear;
	cr_name = "Apprentice mage";
	cr_level = 4;
	cr_what_stat_adjust 0 = 11;
	cr_amount_stat_adjust 0 = 3;
	cr_start_item 0 = 22;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 45;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 2;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 16;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 282;
	cr_start_item_chance 4 = 10;
	cr_start_item 5 = 270;
	cr_start_item_chance 5 = 10;
	cr_start_item 6 = 216;
	cr_start_item_chance 6 = 15;
	cr_start_item 7 = 220;
	cr_start_item_chance 7 = 25;
	cr_small_or_large_template = 1;
	cr_default_attitude = 2;
	cr_default_strategy = 1;
	cr_which_sheet = 1513;
	
begindefinecreature 213;
	clear;
	cr_name = "Hill Giant Fighter";
	cr_level = 26;
	cr_what_stat_adjust 0 = 4;
	cr_amount_stat_adjust 0 = 4;
	cr_start_item 0 = 2;
	cr_start_item_chance 0 = 20;
	cr_start_item 1 = 10;
	cr_start_item_chance 1 = 10;
	cr_start_item 2 = 132;
	cr_start_item_chance 2 = 15;
	cr_start_item 3 = 186;
	cr_start_item_chance 3 = 5;
	cr_start_item 4 = 251;
	cr_start_item_chance 4 = 3;
	cr_start_item 5 = 166;
	cr_start_item_chance 5 = 8;
	cr_start_item 6 = 172;
	cr_start_item_chance 6 = 2;
	cr_default_attitude = 4;
	cr_species = 4;
	cr_which_sheet = 1615;
	cr_which_sheet_upper = 1616;
	cr_attack_1 = 8;
	cr_special_abil = 16;

begindefinecreature 214;
	clear;
	cr_name = "Hill Giant Shaman";
	cr_level = 27;
	cr_what_stat_adjust 0 = 25;
	cr_amount_stat_adjust 0 = 6;
	cr_what_stat_adjust 1 = 11;
	cr_amount_stat_adjust 1 = 15;
	cr_what_stat_adjust 2 = 12;
	cr_amount_stat_adjust 2 = 15;
	cr_start_item 0 = 3;
	cr_start_item_chance 0 = 20;
	cr_start_item 1 = 286;
	cr_start_item_chance 1 = 5;
	cr_start_item 2 = 210;
	cr_start_item_chance 2 = 8;
	cr_start_item 3 = 191;
	cr_start_item_chance 3 = 15;
	cr_start_item 4 = 216;
	cr_start_item_chance 4 = 8;
	cr_start_item 5 = 219;
	cr_start_item_chance 5 = 2;
	cr_start_item 6 = 228;
	cr_start_item_chance 6 = 5;
	cr_start_item 7 = 166;
	cr_start_item_chance 7 = 8;
	cr_default_attitude = 4;
	cr_species = 4;
	cr_which_sheet = 1615;
	cr_which_sheet_upper = 1616;
	cr_attack_1 = 8;

begindefinecreature 215;
	clear;
	cr_name = "Hill Giant Chief";
	cr_level = 30;
	cr_what_stat_adjust 0 = 26;
	cr_amount_stat_adjust 0 = 8;
	cr_what_stat_adjust 1 = 4;
	cr_amount_stat_adjust 1 = 5;
	cr_start_item 0 = 133;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 3;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 210;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 233;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 228;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 234;
	cr_start_item_chance 5 = 100;
	cr_start_item 6 = 270;
	cr_start_item_chance 6 = 100;
	cr_default_attitude = 4;
	cr_species = 4;
	cr_which_sheet = 1617;
	cr_which_sheet_upper = 1618;
	cr_attack_1 = 8;
	cr_immunities 4 = 100;
	cr_special_abil = 16;

begindefinecreature 166;
	clear;
	cr_name = "Monstrous Slug";
	cr_level = 40;
	cr_hp_bonus = 400;
	cr_natural_armor = 15;
	cr_default_attitude = 4;
	cr_species = 9;
	cr_which_sheet = 1605;
	cr_attack_1 = 10;
	cr_attack_1_type = 6;
	cr_summon_class = -1;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_icon_adjust = 261;
	cr_default_script = "expnpc";

begindefinecreature 167;
	clear;
	cr_name = "Hallucinogenic Slug";
	cr_level = 33;
	cr_hp_bonus = 50;
	cr_natural_armor = 5;
	cr_default_attitude = 4;
	cr_species = 9;
	cr_which_sheet = 1605;
	cr_attack_1 = 9;
	cr_attack_1_type = 6;
	cr_summon_class = -1;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_icon_adjust = 17;
	cr_default_script = "spitslug";

begindefinecreature 168;
	clear;
	cr_name = "Cave Fungi";
	cr_level = 23;
	cr_default_attitude = 4;
	cr_species = 9;
	cr_which_sheet = 1545;
	cr_attack_1 = 6;
	cr_attack_2 = 6;
	cr_summon_class = -1;
	cr_immunities 3 = 25;
	cr_immunities 4 = 100;

begindefinecreature 169;
	clear;
	cr_name = "Scavenger Slug";
	cr_level = 29;
	cr_hp_bonus = 200;
	cr_natural_armor = 11;
	cr_default_attitude = 4;
	cr_species = 9;
	cr_which_sheet = 1605;
	cr_attack_1 = 10;
	cr_summon_class = -1;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_special_abil = 6;
	cr_icon_adjust = 128;
	cr_default_script = "expnpc";

begindefinecreature 170;
	clear;
	cr_name = "Giant Slug";
	cr_level = 27;
	cr_hp_bonus = 250;
	cr_natural_armor = 6;
	cr_default_attitude = 4;
	cr_species = 9;
	cr_which_sheet = 1605;
	cr_attack_1 = 6;
	cr_attack_2 = 6;
	cr_attack_1_type = 6;
	cr_summon_class = -1;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_special_abil = 12;
	cr_icon_adjust = 20;
	cr_default_script = "splitslug";

begindefinecreature 171;
	clear;
	cr_name = "Giant Slug Larva";
	cr_level = 15;
	cr_default_attitude = 4;
	cr_species = 9;
	cr_which_sheet = 1599;
	cr_attack_1 = 15;
	cr_summon_class = -1;
	cr_immunities 3 = 50;
	cr_immunities 4 = 100;
	cr_special_abil = 36;
	cr_icon_adjust = 20;



begindefinecreature 225;
	import = 105;
	cr_name = "Illusion Janok";
	cr_level = 50;
	cr_hp_bonus = 2500;
	cr_sp_bonus = 300;
	cr_natural_armor = 70;
	cr_default_attitude = 4;
	cr_which_sheet = 518;
	cr_icon_adjust = 172;
	cr_start_item 0 = 63;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 458;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 459;
	cr_start_item_chance 2 = 100;
	cr_what_stat_adjust 4 = 4;
	cr_what_stat_adjust 4 = 5;
	cr_ap_bonus = 2;
	cr_immunities 0 = 60;
	cr_immunities 1 = 60;
	cr_immunities 2 = 50;
	cr_immunities 3 = 100;
	cr_immunities 4 = 30;
	cr_immunities 5 = 0;

begindefinecreature 226;
	import = 105;
	cr_name = "Janok";
	cr_level = 50;
	cr_hp_bonus = 1291;
	cr_sp_bonus = 300;
	cr_natural_armor = 70;
	cr_default_attitude = 4;
	cr_which_sheet = 518;
	cr_icon_adjust = 512;
	cr_start_item 0 = 63;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 458;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 459;
	cr_start_item_chance 2 = 100;
	cr_what_stat_adjust 4 = 4;
	cr_what_stat_adjust 4 = 5;
	cr_ap_bonus = 2;
	cr_immunities 0 = 60;
	cr_immunities 1 = 60;
	cr_immunities 2 = 50;
	cr_immunities 3 = 100;
	cr_immunities 4 = 30;
	cr_immunities 5 = 0;
	cr_default_script = "t3Janok";

begindefinecreature 234;
	clear;
	cr_name = "Pillar";
	cr_species = 12;
	cr_level = 30;
	cr_hp_bonus = 500;
	cr_natural_armor = 35;
	cr_default_attitude = 4;
	cr_which_sheet = 526;
	cr_immunities 0 = 10;
	cr_immunities 1 = 20;
	cr_immunities 2 = 20;
	cr_immunities 3 = 100;
	cr_immunities 4 = 10;
	cr_immunities 5 = 30;
	cr_default_script = "t3pillar1";

begindefinecreature 235;
	clear;
	cr_name = "Pillar";
	cr_species = 12;
	cr_level = 30;
	cr_hp_bonus = 600;
	cr_natural_armor = 35;
	cr_default_attitude = 4;
	cr_which_sheet = 526;
	cr_immunities 0 = 10;
	cr_immunities 1 = 50;
	cr_immunities 2 = 50;
	cr_immunities 3 = 100;
	cr_immunities 4 = 10;
	cr_immunities 5 = 30;
	cr_default_script = "t3pillar2";

begindefinecreature 236;
	clear;
	cr_name = "Pillar";
	cr_species = 12;
	cr_level = 30;
	cr_hp_bonus = 600;
	cr_natural_armor = 35;
	cr_default_attitude = 4;
	cr_which_sheet = 526;
	cr_immunities 0 = 10;
	cr_immunities 1 = 50;
	cr_immunities 2 = 50;
	cr_immunities 3 = 100;
	cr_immunities 4 = 10;
	cr_immunities 5 = 30;
	cr_default_script = "t3pillar3";

begindefinecreature 237;
	clear;
	cr_name = "Pillar";
	cr_species = 12;
	cr_level = 30;
	cr_hp_bonus = 600;
	cr_natural_armor = 35;
	cr_default_attitude = 4;
	cr_which_sheet = 526;
	cr_immunities 0 = 10;
	cr_immunities 1 = 50;
	cr_immunities 2 = 50;
	cr_immunities 3 = 100;
	cr_immunities 4 = 10;
	cr_immunities 5 = 30;
	cr_default_script = "t3pillar4";

begindefinecreature 239;
	clear;
	cr_name = "Edmund";
	cr_level = 5;
	cr_default_attitude = 1;
	cr_which_sheet = 505;

begindefinecreature 240;
	clear;
	cr_name = "Dire Rat";
	cr_level = 25;
	cr_default_attitude = 4;
	cr_which_sheet = 1544;
	cr_icon_adjust = 20;
	cr_species = 6;
	cr_special_abil = 36;
	cr_attack_1 = 10;
	cr_attack_1_type = 2; //bites
	cr_attack_2 = 11;	

begindefinecreature 242;
	clear;
	cr_name = "Swamp Folk";
	cr_level = 15;
	cr_which_sheet = 522;
	cr_species = 1;
	cr_natural_armor = 5;
	cr_default_attitude = 1;
	cr_start_item 1 = 453;
	cr_start_item_chance 1 = 100;
	cr_icon_adjust = 16;
	cr_start_item 2 = 455;
	cr_start_item_chance 2 = 100;

begindefinecreature 243;
	clear;
	cr_name = "Glup";
	cr_level = 30;
	cr_hp_bonus = 300;
	cr_which_sheet = 522;
	cr_species = 1;
	cr_natural_armor = 25;
	cr_default_attitude = 1;
	cr_start_item 0 = 299;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 454;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 455;
	cr_start_item_chance 2 = 100;
	cr_icon_adjust = 256;
	cr_ap_bonus = 1;
	cr_default_script = "glup";

begindefinecreature 244;
	clear;
	cr_name = "Swamp Chieftain";
	cr_level = 45;
	cr_which_sheet = 522;
	cr_species = 1;
	cr_natural_armor = 30;
	cr_default_attitude = 1;
	cr_start_item 1 = 453;
	cr_start_item_chance 1 = 100;
	cr_icon_adjust = 20;
	cr_start_item 2 = 455;
	cr_start_item_chance 2 = 100;

begindefinecreature 241;
	clear;
	cr_name = "Iron Golem";
	cr_level = 30;
	cr_hp_bonus = 150;
	cr_default_attitude = 4;
	cr_which_sheet = 1644;
	cr_icon_adjust = 20;
	cr_species = 11;
	cr_attack_1 = 7;
	cr_attack_1_type = 7; //stabs
	cr_attack_2 = 6;
	cr_natural_armor = 20;
	cr_immunities 0 = 40; 
	cr_immunities 1 = 75;
	cr_immunities 2 = 10;
	cr_immunities 3 = 100;
	cr_immunities 4 = 50;
	cr_immunities 5 = 5;
	cr_default_script = "expnpc";

begindefinecreature 245;
	clear;
	cr_name = "Ethereal Golem";
	cr_level = 35;
	cr_ap_bonus = 3;
	cr_what_stat_adjust 0 = 4;
	cr_amount_stat_adjust 0 = 5;
	cr_what_stat_adjust 1 = 11;
	cr_amount_stat_adjust 1 = 25;
	cr_what_stat_adjust 3 = 25;
	cr_amount_stat_adjust 3 = 4;
	cr_sp_bonus = 200;
	cr_default_attitude = 4;
	cr_default_strategy = 1;
	cr_species = 11;
	cr_which_sheet = 1646;
	cr_icon_adjust = 321;
	cr_attack_2 = 6;
	cr_attack_3 = 6;
	cr_attack_23_type = 1;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 5 = 65;
	cr_default_script = "expnpc";

begindefinecreature 250;
	clear;
	cr_name = "Rock Golem";
	cr_level = 25;
	cr_hp_bonus = 300;
	cr_natural_armor = 25;
	cr_default_attitude = 4;
	cr_which_sheet = 500;
	cr_species = 11;
	cr_attack_1 = 6;
	cr_attack_1_type = 4; //punches
	cr_immunities 0 = 100; 
	cr_immunities 1 = 50;
	cr_immunities 2 = 50;
	cr_immunities 3 = 100;
	cr_immunities 5 = 20;
	cr_default_script = "expnpc";

begindefinecreature 251;
	clear;
	cr_name = "Traveler";
	cr_level = 25;
	cr_hp_bonus = 100;
	cr_start_item 0 = 76;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 32;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 147;
	cr_start_item_chance 2 = 100;
	cr_default_attitude = 2;
	cr_which_sheet = 503;
	cr_small_or_large_template = 1;

begindefinecreature 252;
	clear;
	cr_name = "Black Ooze";
	cr_level = 28;
	cr_hp_bonus = 200;
	cr_natural_armor = 25;
	cr_species = 10; 
	cr_attack_1 = 5;
	cr_attack_2 = 4;
	cr_attack_1_type = 3;
	cr_special_abil = 4;
	cr_which_sheet = 1541;
	cr_icon_adjust = 532;
	cr_default_attitude = 4;
	cr_ap_bonus = 1;
	cr_immunities 0 = 50;
	cr_immunities 1 = 10;
	cr_immunities 2 = 50;

begindefinecreature 253;
	clear;
	cr_name = "Void Golem";
	cr_level = 32;
	cr_hp_bonus = 80;
	cr_natural_armor = 18;
	cr_species = 11;
	cr_default_attitude = 4;
	cr_attack_1 = 7;
	cr_attack_2 = 6;
	cr_attack_1_type = 7;
	cr_which_sheet = 1645;
	cr_immunities 3 = 100;
	cr_icon_adjust = 20;
	cr_start_item 1 = 460;
	cr_start_item_chance 1 = 25;
	cr_default_script = "nullstatus";

begindefinecreature 254;
	import = 172;
	cr_name = "Anti-magic Golem";
	cr_sp_bonus = 100;
	cr_level = 25;
	cr_natural_armor = 0;
	cr_species = 11; 
	cr_which_sheet = 1648;
	cr_icon_adjust = 1;
	cr_default_attitude = 4;
	cr_default_strategy = 1;
	cr_immunities 0 = 50;
	cr_immunities 1 = 50;
	cr_immunities 2 = 40;
	cr_immunities 3  = 100;
	cr_immunities 4 = 0;
	cr_immunities 5 = 0;
	cr_default_script = "fieldshooter";

begindefinecreature 246;
	clear;
	cr_name = "Beam Golem";
	cr_level = 32;
	cr_hp_bonus = 100;
	cr_natural_armor = 5;
	cr_species = 11;
	cr_default_attitude = 4;
	cr_attack_1 = 7;
	cr_attack_2 = 6;
	cr_attack_1_type = 7;
	cr_which_sheet = 1647;
	cr_immunities 3 = 100;
	cr_icon_adjust = 1;
	cr_default_script = "beamgolem";

begindefinecreature 255;
	clear;
	cr_name = "Shaman Brup";
	cr_level = 35;
	cr_sp_bonus = 250;
	cr_which_sheet = 522;
	cr_species = 1;
	cr_natural_armor = 10;
	cr_default_attitude = 1;
	cr_icon_adjust = 544;
	cr_start_item 1 = 453;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 455;
	cr_start_item_chance 2 = 100;
	cr_what_stat_adjust 0 = 11;
	cr_amount_stat_adjust 0 = 12;

begindefinecreature 217;
	clear;
	cr_name = "Sentry Golem";
	cr_level = 99;
	cr_hp_bonus = 5000;
	cr_natural_armor = 100;
	cr_which_sheet = 1645;
	cr_icon_adjust = 1;
	cr_species = 10;
	cr_default_attitude = 4;
	cr_immunities 0 = 100;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_immunities 5 = 100;
	cr_summon_class = -1;
	cr_default_script = "snipersentry";

begindefinecreature 218;
	clear;
	cr_name = "Sentry Golem";
	cr_level = 99;
	cr_hp_bonus = 5000;
	cr_natural_armor = 100;
	cr_which_sheet = 1645;
	cr_species = 10;
	cr_default_attitude = 4;
	cr_immunities 0 = 100;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_immunities 5 = 100;
	cr_summon_class = -1;
	cr_default_script = "snipersentry";


//Floor//
begindefinefloor 131;
	clear;
	fl_name = "Rapids";
	fl_which_sheet = 751;
	fl_which_icon = 0;
	fl_blocked = 1;
	fl_ed_which_sheet = 684;
	fl_ed_which_icon = 11;
begindefinefloor 132;
	clear;
	fl_name = "Dirt Road";
	fl_which_sheet = 511;
	fl_which_icon = 0;
	fl_ed_which_sheet = 681;
	fl_ed_which_icon = 48;;
	fl_is_ground = 1;
begindefinefloor 133;
	fl_which_icon = 1;
	fl_ed_which_icon = 47;
	fl_is_ground = 1;
begindefinefloor 134;
	fl_which_icon = 2;
	fl_ed_which_icon = 49;
	fl_is_ground = 1;
begindefinefloor 135;
	fl_which_icon = 3;
	fl_ed_which_icon = 44;
	fl_is_ground = 1;
begindefinefloor 136;
	fl_which_icon = 4;
	fl_ed_which_icon = 45;
	fl_is_ground = 1;
begindefinefloor 137;
	fl_which_icon = 5;
	fl_ed_which_icon = 46;
	fl_is_ground = 1;
begindefinefloor 138;
	fl_which_icon = 6;
	fl_ed_which_icon = 52;
	fl_is_ground = 1;
begindefinefloor 139;
	fl_which_icon = 7;
	fl_ed_which_icon = 50;
	fl_is_ground = 1;
begindefinefloor 140;
	fl_which_icon = 8;
	fl_ed_which_icon = 53;
	fl_is_ground = 1;
begindefinefloor 141;
	fl_which_icon = 9;
	fl_ed_which_icon = 51;
	fl_is_ground = 1;
begindefinefloor 142;
	fl_name = "Sight1";
	fl_which_sheet = 523;
	fl_which_icon = 7;
	fl_ed_which_sheet = 684;
	fl_ed_which_icon = 17;
	fl_is_ground = 1;
begindefinefloor 143;
	fl_name = "Sight2";
	fl_which_sheet = 523;
	fl_which_icon = 9;
	fl_ed_which_sheet = 684;
	fl_ed_which_icon = 17;
	fl_is_ground = 1;
begindefinefloor 144;
	fl_name = "Sight3";
	fl_which_sheet = 523;
	fl_which_icon = 8;
	fl_ed_which_sheet = 684;
	fl_ed_which_icon = 17;
	fl_is_ground = 1;
begindefinefloor 145;
	fl_name = "Block";
	fl_which_sheet = 523;
	fl_which_icon = 6;
	fl_ed_which_sheet = 686;
	fl_ed_which_icon = 10;
	fl_is_ground = 1;
begindefinefloor 146;
	clear;
	fl_name = "Blackness";
	fl_which_sheet = 704;
	fl_which_icon = 3;
	fl_ed_which_sheet = 680;
	fl_ed_which_icon = 43;	



//Terrain//
begindefineterrain 126;
	clear;
	te_which_sheet = 713;
	te_which_icon = 9;
	te_ed_which_sheet = 681;
	te_ed_which_icon = 39;
	te_beam_hit_type = 3;
	te_beam_hit_type = 0;
	te_full_move_block = 1;
	te_crumble_type = 0;

begindefineterrain 127; // crumbles
	clear;
	te_which_sheet = 719;
	te_which_icon = 9;
	te_ed_which_sheet = 681;
	te_ed_which_icon = 99;
	te_crumble_type = 3;
	te_beam_hit_type = 3;
	te_full_move_block = 1;
	te_crumble_type = 0;

begindefineterrain 135;
	clear;
	import = 135;
	te_which_icon = 3;
	te_ed_which_sheet = 685;
	te_ed_which_icon = 73;
	te_which_sheet = 797;
	te_which_icon = 3;
	te_crumble_type = 0;
	te_beam_hit_type = 0;
	te_full_move_block = 1;

begindefineterrain 136;
	clear;
	import = 136;
	te_which_icon = 4;
	te_ed_which_sheet = 685;
	te_ed_which_icon = 74;
	te_which_sheet = 797;
	te_which_icon = 4;
	te_crumble_type = 0;
	te_beam_hit_type = 0;
	te_full_move_block = 1;

begindefineterrain 430;
	clear;
	te_name = "Statue";
	te_which_sheet = 501;
	te_which_icon = 8;
	te_second_icon = 9;
	te_full_move_block = 1;
	te_ed_which_sheet = 686;
	te_ed_which_icon = 26;
	te_second_icon_offset_y = -55;
	te_second_icon_offset_x = 3;

begindefineterrain 431;
	clear;
	te_name = "Waterfall";
	te_which_sheet = 502;
	te_which_icon = 0;
	te_ed_which_sheet = 686;
	te_ed_which_icon = 60;
	te_second_icon = 4;
	te_second_icon_offset_y = -55;
	te_anim_steps = 4;
	te_special_property = 44;
begindefineterrain 432;
	clear;
	te_name = "Dirty Waterfall";
	te_which_sheet = 501;
	te_which_icon = 0;
	te_ed_which_sheet = 686;
	te_ed_which_icon = 60;
	te_second_icon = 4;
	te_second_icon_offset_y = -55;
	te_anim_steps = 4;
	te_special_property = 44;
begindefineterrain 433;
	clear;
	te_name = "Wine Cask";
	te_full_move_block = 1;
	te_which_sheet = 720;
	te_which_icon = 6;
	te_ed_which_sheet = 682;
	te_ed_which_icon = 97;
begindefineterrain 434;
	clear;
	te_name = "Wine Cask";
	te_full_move_block = 1;
	te_which_sheet = 720;
	te_which_icon = 7;
	te_ed_which_sheet = 682;
	te_ed_which_icon = 96;
begindefineterrain 435;
	clear;
	te_name = "Tombstone";
	te_full_move_block = 1;
	te_which_sheet = 720;
	te_which_icon = 5;
	te_ed_which_sheet = 682;
	te_ed_which_icon = 95;
begindefineterrain 436;
	clear;
	te_name = "Grave";
	te_full_move_block = 1;
	te_which_sheet = 720;
	te_which_icon = 2;
	te_ed_which_sheet = 682;
	te_ed_which_icon = 92;
begindefineterrain 437;
	clear;
	te_name = "Magic Barrier";
	te_which_sheet = 764;
	te_which_icon = 0;
	te_ed_which_sheet = 686;
	te_ed_which_icon = 43;
	te_anim_steps = 4;
	te_full_move_block = 1;
	te_full_look_block = 1;
begindefineterrain 438;
	clear;
	te_name = "Waterfall";
	te_which_sheet = 513;
	te_which_icon = 0;
	te_ed_which_sheet = 686;
	te_ed_which_icon = 60;
	te_second_icon = 4;
	te_second_icon_offset_y = -55;
	te_anim_steps = 4;
	te_special_property = 44;
begindefineterrain 439;
	clear;
	te_name = "Machinery";
	te_which_sheet = 514;
	te_which_icon = 0;
	te_ed_which_sheet = 515;
	te_ed_which_icon = 20;
	te_full_move_block = 1;

begindefineterrain 440;
	clear;
	te_name = "Machinery";
	te_which_sheet = 514;
	te_which_icon = 3;
	te_ed_which_sheet = 515;
	te_ed_which_icon = 23;
	te_full_move_block = 1;
	te_crumble_type = 6;
	te_terrain_to_crumble_to = 137;
	te_beam_hit_type = 3;

begindefineterrain 441;
	clear;
	te_name = "Machinery";
	te_which_sheet = 514;
	te_which_icon = 1;
	te_ed_which_sheet = 515;
	te_ed_which_icon = 21;
	te_full_move_block = 1;

begindefineterrain 442;
	import = 2;
	te_name = "Glowing Gate";
	te_which_sheet = 516;
	te_which_icon = 2;
	te_ed_which_sheet = 515;
	te_ed_which_icon = 0;
	te_cutaway_which_sheet = -1;
	te_cutaway_which_icon = -1;
	te_swap_terrain = 434;
	te_full_look_block = 0;
	te_terrain_to_crumble_to = 443;
	te_beam_hit_type = 3;

begindefineterrain 443; 
	import = 2;
	te_name = "Open Glowing Gate";
	te_which_sheet = 516;
	te_which_icon = 0;
	te_ed_which_sheet = 515;
	te_ed_which_icon = 4;
	te_cutaway_which_sheet = -1;
	te_cutaway_which_icon = -1;
	te_full_look_block = 0;
	te_full_move_block = 0;

begindefineterrain 444;
	clear;
	te_name = "Barricade";
	te_which_sheet = 502;
	te_which_icon = 8;
	te_ed_which_sheet = 686;
	te_ed_which_icon = 10;
	te_full_move_block = 1;
	te_full_look_block = 1;

begindefineterrain 445; 
	clear;
	te_name = "Window";
	te_which_sheet = 517;
	te_which_icon = 31;
	te_ed_which_sheet = 690;
	te_ed_which_icon = 27;
	te_icon_offset_x = 0;
	te_icon_offset_y = 0;
	te_full_look_block = 1;
	te_full_move_block = 1;

begindefineterrain 446; 
	clear;
	te_name = "Window";
	te_which_sheet = 517;
	te_which_icon = 31;
	te_icon_offset_x = -18;
	te_icon_offset_y = -12;
	te_cutaway_which_icon = 35;
	te_ed_which_sheet = 690;
	te_ed_which_icon = 25;
	te_beam_hit_type = 1;
	te_full_look_block = 1;
	te_full_move_block = 1;

begindefineterrain 447;
	clear;
	te_name = "Block";
	te_which_sheet = 502;
	te_which_icon = 8;
	te_ed_which_sheet = 686;
	te_ed_which_icon = 10;
	te_full_move_block = 1;
	te_full_look_block = 0;

begindefineterrain 448;
	import = 75;
	te_name = "White Stone Stairs";
	te_which_sheet = 519;
	te_which_icon = 3;
	te_ed_which_sheet = 510;
	te_ed_which_icon = 52;

begindefineterrain 449;
	import = 81;
	te_name = "White Stone Stairs";
	te_which_sheet = 519;
	te_which_icon = 0;
	te_ed_which_sheet = 510;
	te_ed_which_icon = 53;

begindefineterrain 450;
	import = 79;
	te_name = "White Stone Stairs";
	te_which_sheet = 519;
	te_which_icon = 1;
	te_ed_which_sheet = 510;
	te_ed_which_icon = 50;

begindefineterrain 451;
	import = 77;
	te_name = "White Stone Stairs";
	te_which_sheet = 519;
	te_which_icon = 2;
	te_ed_which_sheet = 510;
	te_ed_which_icon = 51;

begindefineterrain 452;
	import = 147;
	te_name = "Pillar";
	te_which_sheet = 520;
	te_which_icon = 0;
	te_ed_which_sheet = 682;
	te_ed_which_icon = 28;
	te_second_icon = 1;
	te_draw_on_automap = 1;
	te_full_move_block = 1;
begindefineterrain 453;
	import = 147;
	te_name = "Pillar";
	te_which_sheet = 722;
	te_which_icon = 8;
	te_ed_which_sheet = 682;
	te_ed_which_icon = 28;
	te_second_icon = 9;
	te_draw_on_automap = 1;
	te_full_move_block = 0;
begindefineterrain 454;
	clear;
	te_name = "Hay Bale";
	te_ed_which_sheet = 515;
	te_ed_which_icon = 17;
	te_which_sheet = 524;
	te_which_icon = 0;
begindefineterrain 455;
	te_which_icon = 1;
	te_ed_which_icon = 16;

begindefineterrain 456;
	clear;
	te_name = "Dilecia";
	te_which_sheet = 502;
	te_which_icon = 9;
	te_ed_which_sheet = 515;
	te_ed_which_icon = 8;

begindefineterrain 457;
	clear;
	te_name = "Terrace";
	te_which_sheet = 534;
	te_which_icon = 1;
	te_ed_which_sheet = 681;
	te_ed_which_icon = 0;
	te_icon_offset_x = -17;
	te_icon_offset_y = -7;

begindefineterrain 458;
	clear;
	te_name = "Pile of Filth";
	te_which_sheet = 533;
	te_which_icon = 0;
	te_ed_which_sheet = 681;
	te_ed_which_icon = 84;

begindefineterrain 459;
	clear;
	te_name = "Ruined Farm";
	te_which_sheet = 535;
	te_which_icon = 0;
	te_ed_which_sheet = 688;
	te_ed_which_icon = 90;


begindefineterrain 460;
	clear;
	te_name = "Ruined Farm";
	te_which_sheet = 535;
	te_which_icon = 1;
	te_ed_which_sheet = 688;
	te_ed_which_icon = 91;

begindefineterrain 461;
	clear;
	te_name = "Ruined Farm";
	te_which_sheet = 535;
	te_which_icon = 2;
	te_ed_which_sheet = 688;
	te_ed_which_icon = 92;

begindefineterrain 462;
	clear;
	te_name = "Ruined Farm";
	te_which_sheet = 535;
	te_which_icon = 3;
	te_ed_which_sheet = 688;
	te_ed_which_icon = 93;

begindefineterrain 463;
	clear;
	te_name = "Scorched Tree";
	te_which_sheet = 535;
	te_which_icon = 4;
	te_ed_which_sheet = 688;
	te_ed_which_icon = 94;